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RESUME

MARK A BUSSE

Senior Mechanical Engineer, Giro Sport Design-  February 2021 to Present

I work with a product development team to create high-end Snow Helmets, Snow Goggles and Bicycle Helmets.  

As a Senior Engineer, my duties include:

  • Work with Industrial Design and Product Managers to define product features and create solutions that improve performance and function.

  • Develop complex surface models and assemblies in Solidworks.

  • Create and develop works-like and fit-test prototypes.

  • Provide engineering support to Asia factories (CAD data, technical drawings, BOMs, Testing, QA recommendations and SOP guidelines).

 

Senior Design Engineer, Niner Bikes- April 2018 to February 2021

As Senior Design Engineer I’m in charge of all aspects regarding engineering and development of bicycle frames (Full-suspension, Gravel).  Responsibilities required to successfully execute tasks include:

  • Creation of full frame assemblies in Solidworks (Complex surface modeling, FEA studies, Suspension analysis, BOMs, GD&T studies).

  • Working with manufacturing teams in Vietnam and Taiwan to provide engineering support and to expedite products through manufacture (provide CAD data, BOMs, QC/QA and testing recommendations, regular factory visits).

 

Senior Mechanical Engineer, Bell Helmets- May 2016 to April 2018

I worked with a product development team to provide engineering support to the creation of premium

bicycle helmets. As the lead engineer on the Bell Super DH, my duties included:

  • Working with Marketing, Design, Testing and Athletes to define project requirements.

  • Developing complex surface models and helmet assemblies in CAD.

  • Providing manufacturing packages to our factories (CAD data, technical drawings, BOMs, QA recommendations and standard procedures.

  • Working directly with factories and our Bell China team to lead our designs through to manufacture

Principal Engineer, Hasbro-  June 2013 to April 2016

Design Manager, Hasbro-  September 2010 to May 2012

As the Principal Engineer, I work with the design groups within the various brand-teams (NERF/ Sports Action, Preschool Toys and Games) to ideate, develop and create new opportunities. The functions of my role include:

  • Design, develop, and build concepts, prototypes, complex mechanisms and “works-like” models, to meet cost and play needs.

  • Ideate and develop Blue-sky,  “cost-is-no-object” concepts, and create working models.

  • Assist the design and engineering groups within the brand teams to meet cost challenges 

  • Liaise with our Hasbro Far East (China) to transition concepts to manufacture.

  • Manage a Development Group/Model Shop and Staff.

 

Faculty/Instructor, Rhode Island School of Design –  February 2010 to June 2014

Instructor for “Designing With Solidworks” (Industrial Design school, Sophomore level, required course,) 

 

Design Engineer, Freelance– January 2008 to September 2010 & May 2012 to June 2013

I provided Project Management, Engineering and Development support as an independent contractor. Industries served include Consumer Goods (Toy, Infant/Child products), Medical Device, and the United States Military. Typical services provided include the following:

  • Generate concepts and engineering solutions to meet product and client requirements. 

  • Develop and finalize engineering designs and concepts, conduct manufacturing feasibility studies, generate project timelines and budgets.

  • Create 3D CAD models and assemblies, 2D Drawings, BOM’s

  • Build and develop working prototypes, generate test plans and conduct product testing, conduct Failure Mode/Effects Analysis studies.

  • Provide manufacturing recommendations and technology-transfer packages (BOM’s, Product Specification packages, Development History packages). 

 

Product Development Manager, Reebok/Adidas– September 2003 to January 2008 

I focused on the conceptualization, creation and development of technology and design/engineering solutions for Performance-footwear concepts. The broad scope of typical challenges included:

  • Team, solo and leadership roles in developing concepts to meet requirements for function, aesthetics and cost.

  • Engineering and design refinement through prototyping/testing.

  • Development of production-ready design packages that included BOM’s, CAD data, Prototype models, Product specifications, Assembly Specifications, Quality-control specifications.

  • Vendor process development from pre-production through commercial production.  This included design and creation of test methods, test fixtures, and inspection procedures to meet production QC requirements.

  • Continual investigation of new technologies, materials, methods and general professional development.

 

Senior Product Design Engineer, Burton Snowboards-  January 2001 to May 2003

I was responsible for the design, development and industrialization of high-end Snowboard Bindings (P1, Fusion). Vital functions required for accomplishing these tasks included:

  • Complete product design including the creation of complex Pro/Engineer assemblies, Finite Element Analysis, BOM’s, and technical drawing packages.

  • Generate prototypes, breadboards and testing models.

  • Creation of production and development timelines and costing.

  • Develop testing procedures and methods, and coordinate field-testing with team riders.

  • Interface with Research & Development, Product Managers, Industrial Designers, Marketing and Manufacturing to meet product goals

 

Product Design Engineer, Schwinn Cycling-  January 1998 to December 2000

Accountable for bringing bicycle designs from concept to finished product. Main undertakings included:

  • Creation and development of mountain-bike suspension, and acted as lead-engineer on Schwinn's first proprietary full-suspension mountain-bike (Rocket 88).

  • Design and development of signature bicycle frames for Schwinn Team riders (Mountain Bike and BMX/Freestyle).

  • Creation of detailed 3D assemblies in Pro/Engineer, motion/suspension analysis models, finite-element analysis models, technical drawing packages, and bills of materials.

  • Worked directly with Product Managers, Marketing, Industrial Designers, Team Riders, Frame Fabricators, Testing, and Asia Manufacturing to accomplish project objectives.

  • Managed all commercialization responsibilities from prototyping to final production. 

 

Tool & Die Engineer, Alumax/ Alcoa-  September 1993 to September 1995

Process Engineer, Alumax/ Alcoa-  September 1995 to December 1997

As Tool & Die engineer my duties included:

  • Conceptualization and design of mold sets.

  • Creation of mold assemblies in Pro/Engineer.

  • Creation of Technical Drawing packages and BOM's.

  • Active in the implementation and support of molds in production service.

As Process Engineer my duties included:

  • Development of optimal process parameters for the complete cycle of the Metal-Injection Molding process.  These responsibilities included post-molding processes (heat treating and part finishing).

  • Development and integration of Data Acquisition Programs and Statistical Quality Control program.

  • Responsible for various Project Engineering duties (design of Gages, Fixtures, Pneumatic/Hydraulic Machine design)

 

 

Education

University of Arkansas, Fayetteville, AR – BSME, 1993

 

 

Technical Skills

Excellent Working knowledge of materials and material processes, including, but not limited to, plastic/metal-injection molding, forging, die-casting, Extruding, stamping, composites, soft goods.

 

Proficient in Solidworks, Solidworks Simulation, Microsoft Office, Adobe Illustrator and Photoshop, experience with KREO/Pro/Engineer.

 

Exceptional mechanical ability (Mill, lathe, Laser Cutter, most shop tooling and hand-tools) 

 

 

Interests

Mountain biking, Surfing, Reading, Music, building/making things.

 

References

Available upon request

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