RESUME
MARK A BUSSE
Senior Mechanical Engineer, Giro Sport Design- February 2021 to Present
I work with a product development team to create high-end Snow Helmets, Snow Goggles and Bicycle Helmets.
As a Senior Engineer, my duties include:
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Work with Industrial Design and Product Managers to define product features and create solutions that improve performance and function.
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Develop complex surface models and assemblies in Solidworks.
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Create and develop works-like and fit-test prototypes.
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Provide engineering support to Asia factories (CAD data, technical drawings, BOMs, Testing, QA recommendations and SOP guidelines).
Senior Design Engineer, Niner Bikes- April 2018 to February 2021
As Senior Design Engineer I’m in charge of all aspects regarding engineering and development of bicycle frames (Full-suspension, Gravel). Responsibilities required to successfully execute tasks include:
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Creation of full frame assemblies in Solidworks (Complex surface modeling, FEA studies, Suspension analysis, BOMs, GD&T studies).
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Working with manufacturing teams in Vietnam and Taiwan to provide engineering support and to expedite products through manufacture (provide CAD data, BOMs, QC/QA and testing recommendations, regular factory visits).
Senior Mechanical Engineer, Bell Helmets- May 2016 to April 2018
I worked with a product development team to provide engineering support to the creation of premium
bicycle helmets. As the lead engineer on the Bell Super DH, my duties included:
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Working with Marketing, Design, Testing and Athletes to define project requirements.
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Developing complex surface models and helmet assemblies in CAD.
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Providing manufacturing packages to our factories (CAD data, technical drawings, BOMs, QA recommendations and standard procedures.
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Working directly with factories and our Bell China team to lead our designs through to manufacture
Principal Engineer, Hasbro- June 2013 to April 2016
Design Manager, Hasbro- September 2010 to May 2012
As the Principal Engineer, I work with the design groups within the various brand-teams (NERF/ Sports Action, Preschool Toys and Games) to ideate, develop and create new opportunities. The functions of my role include:
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Design, develop, and build concepts, prototypes, complex mechanisms and “works-like” models, to meet cost and play needs.
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Ideate and develop Blue-sky, “cost-is-no-object” concepts, and create working models.
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Assist the design and engineering groups within the brand teams to meet cost challenges
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Liaise with our Hasbro Far East (China) to transition concepts to manufacture.
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Manage a Development Group/Model Shop and Staff.
Faculty/Instructor, Rhode Island School of Design – February 2010 to June 2014
Instructor for “Designing With Solidworks” (Industrial Design school, Sophomore level, required course,)
Design Engineer, Freelance– January 2008 to September 2010 & May 2012 to June 2013
I provided Project Management, Engineering and Development support as an independent contractor. Industries served include Consumer Goods (Toy, Infant/Child products), Medical Device, and the United States Military. Typical services provided include the following:
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Generate concepts and engineering solutions to meet product and client requirements.
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Develop and finalize engineering designs and concepts, conduct manufacturing feasibility studies, generate project timelines and budgets.
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Create 3D CAD models and assemblies, 2D Drawings, BOM’s
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Build and develop working prototypes, generate test plans and conduct product testing, conduct Failure Mode/Effects Analysis studies.
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Provide manufacturing recommendations and technology-transfer packages (BOM’s, Product Specification packages, Development History packages).
Product Development Manager, Reebok/Adidas– September 2003 to January 2008
I focused on the conceptualization, creation and development of technology and design/engineering solutions for Performance-footwear concepts. The broad scope of typical challenges included:
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Team, solo and leadership roles in developing concepts to meet requirements for function, aesthetics and cost.
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Engineering and design refinement through prototyping/testing.
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Development of production-ready design packages that included BOM’s, CAD data, Prototype models, Product specifications, Assembly Specifications, Quality-control specifications.
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Vendor process development from pre-production through commercial production. This included design and creation of test methods, test fixtures, and inspection procedures to meet production QC requirements.
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Continual investigation of new technologies, materials, methods and general professional development.
Senior Product Design Engineer, Burton Snowboards- January 2001 to May 2003
I was responsible for the design, development and industrialization of high-end Snowboard Bindings (P1, Fusion). Vital functions required for accomplishing these tasks included:
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Complete product design including the creation of complex Pro/Engineer assemblies, Finite Element Analysis, BOM’s, and technical drawing packages.
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Generate prototypes, breadboards and testing models.
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Creation of production and development timelines and costing.
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Develop testing procedures and methods, and coordinate field-testing with team riders.
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Interface with Research & Development, Product Managers, Industrial Designers, Marketing and Manufacturing to meet product goals
Product Design Engineer, Schwinn Cycling- January 1998 to December 2000
Accountable for bringing bicycle designs from concept to finished product. Main undertakings included:
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Creation and development of mountain-bike suspension, and acted as lead-engineer on Schwinn's first proprietary full-suspension mountain-bike (Rocket 88).
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Design and development of signature bicycle frames for Schwinn Team riders (Mountain Bike and BMX/Freestyle).
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Creation of detailed 3D assemblies in Pro/Engineer, motion/suspension analysis models, finite-element analysis models, technical drawing packages, and bills of materials.
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Worked directly with Product Managers, Marketing, Industrial Designers, Team Riders, Frame Fabricators, Testing, and Asia Manufacturing to accomplish project objectives.
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Managed all commercialization responsibilities from prototyping to final production.
Tool & Die Engineer, Alumax/ Alcoa- September 1993 to September 1995
Process Engineer, Alumax/ Alcoa- September 1995 to December 1997
As Tool & Die engineer my duties included:
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Conceptualization and design of mold sets.
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Creation of mold assemblies in Pro/Engineer.
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Creation of Technical Drawing packages and BOM's.
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Active in the implementation and support of molds in production service.
As Process Engineer my duties included:
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Development of optimal process parameters for the complete cycle of the Metal-Injection Molding process. These responsibilities included post-molding processes (heat treating and part finishing).
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Development and integration of Data Acquisition Programs and Statistical Quality Control program.
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Responsible for various Project Engineering duties (design of Gages, Fixtures, Pneumatic/Hydraulic Machine design)
Education
University of Arkansas, Fayetteville, AR – BSME, 1993
Technical Skills
Excellent Working knowledge of materials and material processes, including, but not limited to, plastic/metal-injection molding, forging, die-casting, Extruding, stamping, composites, soft goods.
Proficient in Solidworks, Solidworks Simulation, Microsoft Office, Adobe Illustrator and Photoshop, experience with KREO/Pro/Engineer.
Exceptional mechanical ability (Mill, lathe, Laser Cutter, most shop tooling and hand-tools)
Interests
Mountain biking, Surfing, Reading, Music, building/making things.
References
Available upon request